Zach Soares

I worked with Fishlabs and Tuxedolabs to develop the voxel art for this DLC. I was the sole voxel artist on the team helping to build all the brushes and bespoke assets for the levels.


The terrain was made by the level artists and I provided everything else to supplement the levels. I made assets ranging from small objects, furniture, decoration to broader components like walls, roofs, bridges, foliage and bespoke set-pieces.


I worked in magicavoxel and the custom engine built for Teardown. A unique pipeline that allowed for an efficient use of assets to create whole levels while minimising repetition.